Rules

Starting formation:

Regler for Dangerous Dip

Quick rules:

In Dangerous Dip you try to get the most possible weight placed on your opponent’s half of the course. The game is played with three game pieces for each person. The game pieces have to follow the course around, and you have to try to take as many prey pieces as possible along the way. You have to move your game pieces in relation to the number of dots that you throw with two dice. If you throw two identical numbers, for example, 5-5, you can move four times five squares. You can decide yourself which game pieces you want to move.

If your game piece is located on a square where there is a “bridge” (a dotted line), you can choose to cross it if you throw a 4, a 5 or a 6. You can knock your opponent home if you land on one of his game pieces – but if he has two or three pieces located on the same square, he cannot be knocked home. A piece that is knocked home is placed on the starting square (marked with a circle). A piece that is knocked home must always be played before other pieces can be moved.

When the game starts:

When the game starts, the prey pieces and the game pieces are set up as shown in the picture.
The counterweight is placed outside the game board itself on line 0. Each player throws one die each.
The player who throws the higher number moves the total number for both dice. If you throw a six and your opponent throws a two, you move one of your game pieces six squares and two squares, or two squares and six squares. You can also use the number thrown on two different game pieces.
You have three game pieces that are marked with a concave circle with indication of weight. Your opponent’s game pieces have a concave triangle. The prey pieces have a concave square with indication of weight.

How the game piece is moved:

You have to move your game pieces so that they follow the course around. You may not move your game pieces backwards. If you can land your game piece on a square where there is a prey piece, you take the prey and place it on one of the dark squares on the back-most line on your opponent’s half of the course.
When you have moved your game pieces in relation to the number of dots on both dice, you move the counterweight in order to get the board in balance again.

Use of doubler die:

When a game begins, one point is played for. If you think that you are in the better position, you can turn the doubler die to the number 2 and ask whether your opponent is ready to play for two points. If he says “No”, the game is over and you have won a point. If he says “Yes”, two points are played for. Now he is the only
one entitled to ask whether you are willing to play for 4 points. If you say “No”, you lose two points. The use of the doubler die thus changes, by which up to 64 points can be played for in a single game.

How you win in Dangerous Dip:

  1. If you have collected so much weight on your opponent’s half of the course that the game board can no longer be brought to a horizontal position, even if the counterweight is in the outermost position.
  2. If you get to the goal first with all three of your game pieces. When your game pieces have gone all the way through the course, they can individually leave the course beyond the back-most line and be placed on the dark squares on your opponent’s half of the course. You can finish playing one game piece at a time.

When you take a prey piece, it must be placed on the back-most dark squares. Several prey pieces can be located on each square.
A game of Dangerous Dip can be played alone. But if you are skilled, you play to 17 points and use the doubler die.

www.gravityboardgames.com

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